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Abandoned Archway - Environment

This is a sculpt of an old stone archway that has been left abandoned for years. It is a game ready asset with less then 3k polys and 2k textures. The materials were created inside of Substance Painter with a custom substance made inside of Substance Designer for the rock wall detail.

I went back and added some value change to some of the rocks in the texture map so that it had some variance. I then adjusted the roughness of the door to enhance the age, and smoothed out the moss a bit for a more realistic feel.

I went back and added some value change to some of the rocks in the texture map so that it had some variance. I then adjusted the roughness of the door to enhance the age, and smoothed out the moss a bit for a more realistic feel.

I decided after working on the texture that I wanted a bit more color in the wall. So I went back int zbrush and added vines via zSpheres and placed in some planes for a few different leaf variants.

I decided after working on the texture that I wanted a bit more color in the wall. So I went back int zbrush and added vines via zSpheres and placed in some planes for a few different leaf variants.

After recieving a bit of critique, I removed the ground planes to allow for easy implementation to any environment. Here is the game resolution I created in Maya starting with quad draw, then adjusting as necessary.

After recieving a bit of critique, I removed the ground planes to allow for easy implementation to any environment. Here is the game resolution I created in Maya starting with quad draw, then adjusting as necessary.

Here I've created a high resolution sculpt of the archway I'd like to create normal maps off of. Starting with a dynamesh I created most of the base rock shapes, then zremeshing I subdivided and sculpted the smaller details of the rocks.

Here I've created a high resolution sculpt of the archway I'd like to create normal maps off of. Starting with a dynamesh I created most of the base rock shapes, then zremeshing I subdivided and sculpted the smaller details of the rocks.